The best learning methods

We cannot assume what kind of world a child has to face in near future and what kind of jobs will be available in the market. But one thing is sure that most of doers profile will go out of market as it will be replaced by technology and automation. That is why it is requirement of time to empower a child with 21st Century Skills be it Creativity, Critical Thinking, Collaboration and Communication, in order to survive in the future.Even Einstein once said, “It’s good to be knowledgeable, but what you can do with that knowledge is more important”. Bloom's taxonomy has also put Creativity on the top of the Pyramid. Creativity and Critical Thinking are going to be the key for this generation in future.

Creative Programs Offered

  • Robotic Labs
  • Robotic Club
  • Astronomy Lab
  • Stop Motion Animation
  • Logic Building (Scratch)
  • 2 D Game Development (Game Maker)
  • Workshops on RoboticConcepts/ Electronic Concepts/ Design Thinking

DAKSH Renaissance's vision is to empower the students through Creative Programs and Resources, to help them improve their Creativity and Critical Thinking Skills in a Collaborative Learning Environment using experiential learning

DAKSH RENAISSANCE: Explore, Learn, Collaborate, Create



Unlike analytical thinking, Design thinking includes "building up" ideas, with few, or no, limits on breadth during a "brainstorming" phase. This helps reduce fear of failure in the participant(s) and encourages input and participation from a wide variety of sources in the ideation phases. The phrase "thinking outside the box" has been coined to describe one goal of the brainstorming phase and is encouraged, since this can aid in the discovery of hidden elements and ambiguities in the situation and discovering potentially faulty assumptions. Well, Design Thinking is much older than the buzzword we coined to signify it. It begins with the architects, the artists, the philosophers and the civil planners of yore, the innovators behind complex design ideas like the drainage system of the Indus Valley Civilization, the Parthenon in Greece, the ethical treatises of Plato or even the intricate irrigation fields of the Egyptians. What has remained unchanged in the eons is the core underlying ethos- the social value of design- as all design is irrevocably social in nature.


Program is divided into 2 parts: Project Based Learning and Design Thinking. In project based learning the end output is almost defined and class is learning the new tool (Technology) to communicate. Once students learn the tool then we will graduate them to Design Thinking process where a situation is given to a class & students has to Design a solution using the 5 step process namely: -Empathize, Define, Ideate, Prototype and Test. It’s never too early to encourage kids and teens to pursue education and activities in science, technology, engineering and mathematics (STEM). It’s important to set future generations up for success as careers in these fields continue to grow. According to the Bureau of Labor Statistics (BLS), there will be 10,567 STEM professionals in the workforce by 2028.

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